Gamification in online learning is fast emerging as an effective technique to engage learners and many studies have supporter this with findings about the effectiveness of gamification in an online learning environment. However, instructional designers are facing many challenges when designing gamified online courses.
As you learned from the resources there are different strategies instructional designers can use to apply game theory and game mechanisms in online instructions. For this discussion, you and your colleagues will discuss the different gamification techniques that can be incorporated into the online educational environment and propose best practices for effectively gamify online learning in the corporate and the academic world.
Begin by reviewing the resources attached. Next consider your own experiences as a learner and as an instructional designer using, designing, and developing gamified online courses. Then, reflect on the following questions:
- Based on the learning resources, what are some of the strategies instructional designers can use to gamify online learning experiences? What are the advantages and disadvantages of these techniques?
- Based on your own experiences what are some of the best and more meaningful gamification examples you have seen? Which gamification strategies did you enjoy from this experience and why?
- What are some of the challenges instructional designers can potentially phase when designing gamified online courses and what can instructional designers do to overcome these challenges?
Post your thoughts on the advantages and disadvantages of different gamification strategies into online learning. Identify challenges instructional designers can potentially find when designing and creating gamified online instructions and propose at least two strategies to overcome those challenges. Be sure to cite information from the Learning Resources to support your thinking.
Grabowski, J., Reed, A., Moore-Russo, D. & Wiss, A. (2016). Gamification in Online Education: How and Why? In Proceedings of Society for Information Technology & Teacher Education International Conference 2016 (pp. 254-259). Chesapeake, VA: Association for the Advancement of Computing in Education (AACE).
Pandey, A. (2015). 6 killer examples of gamification in eLearning. Retrieved from https://elearningindustry.com/6-killer-examples-gamification-in-elearning