Discussion: Implementing gamification in online education

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Discussion: Implementing gamification in online education

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Gamification in online learning is fast emerging as an effective technique to engage learners and many studies have supporter this with findings about the effectiveness of gamification in an online learning environment. However, instructional designers are facing many challenges when designing gamified online courses.

As you learned from the resources there are different strategies instructional designers can use to apply game theory and game mechanisms in online instructions. For this discussion, you and your colleagues will discuss the different gamification techniques that can be incorporated into the online educational environment and propose best practices for effectively gamify online learning in the corporate and the academic world.

Begin by reviewing the resources attached. Next consider your own experiences as a learner and as an instructional designer using, designing, and developing gamified online courses. Then, reflect on the following questions:

  • Based on the learning resources, what are some of the strategies instructional designers can use to gamify online learning experiences? What are the advantages and disadvantages of these techniques?
  • Based on your own experiences what are some of the best and more meaningful gamification examples you have seen? Which gamification strategies did you enjoy from this experience and why?
  • What are some of the challenges instructional designers can potentially phase when designing gamified online courses and what can instructional designers do to overcome these challenges?

Post your thoughts on the advantages and disadvantages of different gamification strategies into online learning. Identify challenges instructional designers can potentially find when designing and creating gamified online instructions and propose at least two strategies to overcome those challenges. Be sure to cite information from the Learning Resources to support your thinking.

Learning Resources:

Grabowski, J., Reed, A., Moore-Russo, D. & Wiss, A. (2016). Gamification in Online Education: How and Why? In Proceedings of Society for Information Technology & Teacher Education International Conference 2016 (pp. 254-259). Chesapeake, VA: Association for the Advancement of Computing in Education (AACE).

Pandey, A. (2015). 6 killer examples of gamification in eLearning. Retrieved from https://elearningindustry.com/6-killer-examples-gamification-in-elearning

ScoringRubric

 

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About Author

ThaisG

I am an electronic engineer curious about the learning and development field. I think there are many opportunities out there to fully develop our potentials.

4 Comments

JacobTWebb

August 20, 2017at 1:24 am

Based on the learning resources, what are some of the strategies instructional designers can use to gamify online learning experiences? What are the advantages and disadvantages of these techniques?

Instructor designers can gamify an online learning experience in a variety of ways. They can leverage a grading schema that incorporates a leveling system. The more points a student gets, the higher rank or level they will achieve. Another approach is to add badges or achievements for important milestones within the course. The badges provide a method of boosting motivation within students and it also helps them to identify what they have learned or mastered. Finally, instructors could introduce a leadership board that provides a competitive environment for students and could be used as a way to motivate.

However, if not implemented correctly, each addition could cause more harm than good. The grading schema needs to be created in such a way that reflects mastery. We wouldn’t want a student to achieve the highest level without truly knowing the course material. Badges can also come off as meaningless if the effort to gain a badge is not worthwhile. Badges can become obnoxious if not delivered at a particular pace. Now, with leaderboards, they can also demotivate students if they see that they are at the bottom of the list. Why continue when everyone is much farther ahead? One way to overcome the leaderboard issue is to not show all students. Instead of showing all students, you could show the student above and below the student that is viewing the leaderboard. This way, the student sees that they are not at the bottom and they might be close to overcoming the student above them.

Overall, I’ve always enjoyed badges and leaderboards. I’m a very competitive person and I like to see how many badges I have earned in comparison to my peers. I know it doesn’t work for everyone. However, it works well for me!

projectmanagementeduc6145blog

August 21, 2017at 6:30 am

Adding an element of game design to an online course can adding a dynamic feel to the course and improve the student engagement.Whether it is done by digital badges, points, or achievements/rewards. The challenge is to determine when to add these elements and how to do so.

Add these elements take both time and resources. The elements to enhance the learning experience but not overshadow the learning objectives.

Noelah

August 21, 2017at 8:43 am

Hi Thais,
I like how you have structured the assignment and the rubric is very clear.
Here is another resource you could use for various kinds of rubrics https://www.cbd.int/ibd/2008/Resources/teachers/appendix3.shtml

    ThaisGomez

    August 22, 2017at 9:49 am

    Thanks Noelah, it is good to have different models of rubric that we can adapt to our courses.

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